﻿using Microsoft.Xna.Framework;

namespace UberChess.UserInput
{
    public class MouseHoverPosition : IMousePosition
    {
        private Vector2 mouseHoverPosition;
        public MouseHoverPosition(Vector2 mousePosition)
        {
            this.mouseHoverPosition = mousePosition;
        }

        public Vector2 GetPosition()
        {
            return mouseHoverPosition;
        }
    }
}